Between the two, Extended 3025 plays far better for me and isn't laggy much at all, whereas 3062 was super laggy for me and didn't work very well. This will necessitate a full download of the CAB again, this is necessary since the CAB has undergone some changes on the backend for better performance. To start, you *do not* have to delete your old cache. Heavily Configurable. That's been fixed. Find it with the Steiners. Or perhaps it is the specific mods making certain changes. Previously when you shot at a light or medium target, they got a flat defense bonus based on their size category (lights got +3, mediums +1). MechWarrior injury timings have been significantly reduced, at user request. NEW MECH: The Thunder Hawk, a 100 ton gauss monster. Every feature is configurable which allows for a modpack team or player to tweak things to how they like it. Download BattleTech Advanced 3062 Mod. Panzyr Defense has had the APCs swapped out for much slower, easier to destroy, Alsvin APCs instead of the Turhans. NEW MECH: The Glass Spider, a 60 ton Clan heavy with twin Gauss Rifles. NEW FUNCTIONALITY: The Spare Parts Lootbox has been added. Inferno SRMs have had their heat damage cut in half but do slightly more normal damage now. Mechs are big fighting robots. For every 15 tons difference, the delta is a +1. An improved heat system that checks for ammo explosions and can even force shutdowns! Shade, has gotten a pilot. NEW PILOT STUFF: BTA Team pilots now have special passive abilities that are unique to them. Battletech Advanced 3062 (BTA) is a full overhaul mod for the 2018 Harebrained Schemes strategy game Battletech. NEW VARIANT: The Dragon Fire DGR-4X, found with ComStar, has been added. Non-canon design. NEW BATTLE ARMOR: Inner Sphere Standard, the gold standard of IS battle armor. NEW MECH: The Lynx, a 55 ton SLDF energy boat. The AoE LRM has also been removed and replaced with AoE LRM ammunition. The final showdown with the Bounty Hunter and Black Widow in the Heavy Metal flashpoint chain has been reworked and should be much scarier now. A number of core mods have been updated for better performance. Updated some of the campaign flashpoint missions to have a little more sensible OpFor. You could try RogueTech, but if you hate roguelikes like me, then maybe give BATTLETECH Advanced 3062 a try. There is a FAQ post with further details. Custom Mech Engineer components - Mech Engineer is one of the core gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the … Give your feedback though, we need to hear it. Now, mode and ammo are distinct buttons. They're there to add a little flavor to things, not to wreck your economy. Because it requires the FCS, your existing mechs with Improved, now Apollo, ammo will be invalid. NEW MECH: The Crockett, an 85 ton SLDF mech that ComStar kept alive. A dynamic shop system that puts all the new toys into shops naturally! The IS UACs had their recoil properly set, it was wrong. Presumably if you've installed the mod with every crazy piece of equipment that Battletech has ever published you know this. These costs will not be crippling unless you're using extremely expensive ammo (such as the Davy Crockett or Long Tom Shaped Charge; oh, the Davy Crockett doesn't exhaust but costs 1 mil a shot now, have fun). Apollo is similar to ArtemisIV but for MRMs and requires a new item, the FCS Apollo. Each of the modders listed here is a god damn super hero for their work. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, BTA3062 is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. Multi-shot lasers! NEW FUNCTIONALITY: Size Matters has been added to BTA. Tactics 8's alternate changed from Eagle Eye to Knife Fighter, a support weapon ability (see notes in FAQ about it). NEW MECH: The Enfield, a 50 ton "it's totally not an Enforcer, guys" mech. NEW MECH: The Cyclone, a 30 ton engine that walks like a mech. Find it with the Circinus Federation. Sabot AC ammo was slightly adjusted to be clearer about how it works. You’ve probably played through BATTLETECH a few times by now and are looking for something new. NEW MECH: The Katana, a Kuritan knockoff of the Crockett. It's also in the Kuritan starting list. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Still technically stronger than standard JJs though. Find it with the Steiners. Find it with ComStar, Rasalhague, and rarely the Clans. Again. Find it with the Clans. Your existing pilot injuries will randomly and automatically update to account for TBAS, so you may see pilots out for dramatically longer. Find it with mercenaries and Local Government forces. NEW EVENT: Zinterklaas has come to the Argo! The Clan Plasma Cannon had heat (for shooting it) reduced to 20 from 30. Bunch of various fixes for lots of little errors. Delete your old installer *including the cache it created* and download our new installer. NEW MECH: The Scylla, an XL 400 with jumpjets 100 ton Clan assault. To go with the new Precision Strike changes, the FCS Adv TC now weighs 2 tons instead of 1 ton. Spwan protection properly updated back to 6 evasion instead of 4. This submod changes how combat works, slightly. Press question mark to learn the rest of the keyboard shortcuts. Pay attention so you don't miss them! NEW PILOT STUFF: BTA Team pilots mostly now have unique affinities with specific mechs you can unlock if you level them up in the correct mech. It works fine on a vanilla install, but once you patch Assembly-CSharp.dll with ModTek it seems that it changes the memory offsets or something. NEW VOICE PACK: Chaotic_Harmony, a twitch streamer in the MWO community who also plays a good amount of BTA and who has done some voice work, lent us his voice for a voice pack. Mimo: Haven't had much time to play the RoughTech mod. If you want to support BattleTech Advanced 3062 as well my other modding endeavors, then you can find me on Patreon, If you'd like to support BTA and my modding work, but Patreon isn't your jam, you can find me on PayPal. RogueTech You have to survive by all means, the enemy's will do their best to kill you and no one gives a rats ass about some merc dying The timeline for this mod is at the start of 4th Succession and the War of 3039, when the the first technologies of the Helm Core appear around the sphere. IJJs got a nerf, now they make a little more heat and are less good at the jump-good. Quote: Also, I got a message saying … Now you can decide! Just delete the installer itself and replace it with the new one then run it normally. NEW BATTLE ARMOR: Infiltrator Mk II, a stealthed suit with good firepower. A searchable star map so you can find that one planet you can never remember where it is! Let's take a very long look and see just what all this mod ads to the game. The Big Steel Crab is a little scarier now. The mod advances the timeline and technology level of Battletech to the year of 3062, the beginning of the Federated Commonwealth Civil War. NEW MECH: The Pulverizer, a 90 ton "Clan" (not really, kinda) fast assault mech. Find it with the Tortugans and wherever pirates can be found. Below is a growing list … A few weapons have new sounds: Arrow IV, Plasma Rifle/Cannon, and the RACs all have new sounds. NEW MECH: The MONSTER, a 150(!) If you're not interested in a tutorial, just say no when offered. The only difference is whether you want to play with Engines, Actuators and other Mech Engineer goodies (XLRP) or if you just want an extended vanilla experience (BT Ex 3025). There's more backgrounds, unique abilities, and new options to pick, each with their own benefits and effects. Leave a comment on the mod page. New salvage system that doesn't force you assemble mechs if you don't want to. The Heat Bug:tm: has been fixed, properly this time, and a clarification for how heat works is now available in #frequently-asked-questions. Lunar/martian maps are a little clearer about how they work now and shouldn't be buffing ranges to an absurd degree anymore, just a reasonable degree. Charges have been fiddled with *again*, hopefully for the better. BTA3062 is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. Here's to more great streams together and to some good BTA action! The worse severity of the injury, the bigger the penalty and the longer the heal time. Log in to view your list of favourite games. It also includes extensive gameplay enhancements and aims to be a comphrensive upgrade to the base game experience. Use them if you're broke and need to run heavy ammunition loadouts. Objective buildings now have scaling health based on the difficulty of the contract. NEW MECH: The Night Hawk, a 35 ton SLDF pulse laser mech. Mines have been updated, they should be a bit more effective now (I think). Laser AMS has a direct-fire weapon mode that makes it a Small Pulse Laser. UPDATED FUNCTIONALITY: The mechanics behind head injuries have been changed. MedBay 2 and MedBay Hospital have been buffed a little to help out with injuries both early and late. A number of mechs and variants had hardpoints reduced (Vulcans, Titan-1A, Thunderbolt-9S, FS9-P), Added some new Background starting options: one for the OG campaign pilots and one for the "Voice Actor" pilots (Ledoux, Toufexis, Chaotic Harmony, Tex), Thunderbolt misiles have been buffed (better ranges brackets, more ammo per ton). Starting mech lists have difficulty descriptions so you know what you're getting into, roughly. Already used in modpacks such as RogueTech and BTA 3062. NEW MECH: The Thunder, a 70 ton Capellan AC/20 that walks like a man, has arrived. Treasure Trove (a campaign FP) has been made somewhat easier. Changes will not stick and errors must be reported via ticket on Discord for a permanent fix.] You can find it with the Mariks. 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